NEW. Weapon modeling for AAA games in Blender .

Why take this course?
🚀 Course Title: NEW. Weapon Modeling for AAA Games in Blender 🚀
🎓 Course Headline: Dive into the world of high-fidelity weapon modeling by transforming a simple primitive into a complex AK-47 model suitable for AAA games using Blender and Substance Painter.
🌟 Course Description:
Embark on an exciting journey to master two of the most sought-after tools in the 3D modeling industry – Blender and Substance Painter. This comprehensive course is designed to take you from a beginner to a professional level, ready to meet the standards of the modern gaming industry.
Course Highlights:
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Extensive Coverage: This is the largest course I've ever developed, requiring over three months of development. My goal was to teach you Blender and Substance Painter from scratch.
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Blender Mastery: We will cover everything from understanding the interface, navigating the viewport, setting up your workspace, and mastering tools, to learning how to use modifiers, essential addons, and more.
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Modeling Process: Starting with the basics of hard surface modeling, we'll also explore subdivision for certain objects, ensuring you have a solid foundation for any future model creation.
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UV Unwrapping: We'll tackle UV unwrapping with Udims, giving you a comprehensive understanding of this complex process.
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High-Poly Modeling: Learn how to create a high-poly version of your object through modifiers and then delve into sculpting for more intricate details.
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Substance Painter Proficiency: From navigating the software to mastering the layer system, masks, grunge, generators, and filters, you'll learn all the ins and outs of Substance Painter.
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Texturing Techniques: You'll be exposed to a variety of texturing techniques, including creating textures, placing scratches or defects through overlay modes, and embedding hard surface details in the normal map (decals).
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Rendering Setup: We will cover setting up your scene for rendering, including composition and backdrop, camera placement, lighting adjustments, render settings, and even a flyover of the gun with the camera.
Course Breakdown:
Blender Module:
- Interface and navigation
- Settings and tool mastery
- Working with modifiers and addons
- Downloading and utilizing helpful addons
- Understanding the entire Blender workflow
Modeling & Texturing Module:
- Setting up reference images and learning to use Pureref
- Modeling objects using hard surface techniques and subdivision
- UV unwrapping with Udims for complex models
- Creating high-poly models through modifiers and sculpting
- Exporting models in OBJ format
Substance Painter Module:
- Navigating the program and understanding its interface
- Baking textures, adjusting material properties, and painting details
- Utilizing layers, masks, and advanced painting techniques
- Applying decals and intricate details to your model
Rendering & Compositing Module:
- Setting up compositions and backdrops
- Adjusting cameras and lighting for optimal results
- Configuring render settings for high-quality outputs
- Creating a camera flyover animation
- Optional step: Compositing in Luminar neo (for advanced users)
By the end of this course, you will not only have a portfolio piece to showcase your skills but also be equipped with the knowledge and techniques to create complex, high-fidelity models for AAA games. Get ready to step into the world of professional 3D modeling and texturing! 🌟
Join us on this journey to excellence in 3D artistry. Enroll now and take your skills to the next level! 🚀⚔️
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