Game Design - Environments using ZBrush, Substance and Unity

Learn to Create Environments for Game inside ZBrush, learn to paint in Substance Painter and import into Unity
3.94 (16 reviews)
Udemy
platform
English
language
Game Design
category
Game Design - Environments using ZBrush, Substance and Unity
273
students
7.5 hours
content
Feb 2018
last update
$19.99
regular price

Why take this course?

🎓 Game Design - Environments using ZBrush, Substance Painter & Unity 🚀

Headline: Dive into the World of Game Environment Creation!


Welcome to an Immersive Journey! 🌄

I am thrilled to have you join this comprehensive course on crafting engaging game environments, specifically focusing on a rocky terrain set. This journey will take you through the intricacies of modeling, texturing, and importing your assets into Unity, ensuring you leave with a fully functional game-ready environment.


Course Breakdown:

🚀 What to Expect:

  • Reference Gathering: We'll start by collecting inspiring references to guide our creative process.
  • Scale in Maya: Understanding scale is crucial, and we'll cover this essential aspect.
  • Overview: A high-level view of the workflow from concept to implementation.

🎨 ZBrush Mastery:

  • Set Creation: Learn how to build detailed sets in ZBrush.
  • GOZ Workflow: Streamline your workflow by integrating ZBrush with Maya using GOZ.
  • Texturing: Enhance your models with textures from both ZBrush and Photoshop.
  • Creating Tileable Textures: Master the art of creating textures that repeat seamlessly.
  • UV Mapping: Ensure your models are ready for texturing with proper UV layouts.
  • Low Poly Models: Balance detail with performance by creating low poly counterparts to your high poly sculpts.
  • Exporting: Export your creations from ZBrush, ready for Substance Painter or Unity.
  • Multi Map Exporter: Learn how to generate multiple texture maps essential for game environments.
  • Rock Texturing: We'll focus on a rock model and create a complete set of textures for it.

👀 Through the Eyes of Substance Painter:

  • Baking Maps: Utilize ZBrush models to generate normal, ambient occlusion, roughness, and metallic maps in Substance Painter.
  • Painting the Set: Bring your environment to life with detailed painting techniques.
  • Creating Roughness & Metallics: Learn how to craft realistic materials using Substance Painter's advanced features.
  • Navigating Substance Painter: Get acquainted with the interface and toolset for a smooth workflow.
  • Exporting from Substance: Properly prepare your artwork for use in Unity or other game engines.

🔍 Marmoset Toolbag 3 Preview:

  • Quick Look at Textures: A brief session to view the textures on a material in real-time.

🎮 Unleash Your Creation in Unity:

  • Importing Assets: Bring all your assets into Unity.
  • Applying Materials: Apply the materials you've created to your game environment.
  • Scene Arrangement: Arrange and scale your set within the game space.
  • Adding Effects: Add mist and a skybox to enhance the atmosphere of your scene.
  • Physics & Collision: Ensure your environment interacts correctly with players by adding colliders.
  • Camera Control: Implement a First-Person Rotation script to navigate your scene in real-time.

Course Advantage:

This course is a stepping stone to more advanced topics, making it the perfect next step for intermediate level modellers. It's designed to give you a broad understanding of game modelling, which will serve as an excellent foundation for the detailed courses coming your way. 🛠️


I am excited to guide you through this learning experience and can't wait to see your creativity unfold as you master game environment creation using ZBrush, Substance Painter, and Unity. Let's embark on this creative adventure together! 🚀🎨👾

Course Gallery

Game Design - Environments using ZBrush, Substance and Unity – Screenshot 1
Screenshot 1Game Design - Environments using ZBrush, Substance and Unity
Game Design - Environments using ZBrush, Substance and Unity – Screenshot 2
Screenshot 2Game Design - Environments using ZBrush, Substance and Unity
Game Design - Environments using ZBrush, Substance and Unity – Screenshot 3
Screenshot 3Game Design - Environments using ZBrush, Substance and Unity
Game Design - Environments using ZBrush, Substance and Unity – Screenshot 4
Screenshot 4Game Design - Environments using ZBrush, Substance and Unity

Loading charts...

1565756
udemy ID
22/02/2018
course created date
08/02/2020
course indexed date
Bot
course submited by